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Non monstrum fenoxo
Non monstrum fenoxo












I think this solution is good enough because clearTailFlags() already gets rid of the 'parasitic' flag, so I think it should also get rid of the other parasitic flags.Īnd the fact that most TFs that use clearTailFlags() also check if 'tailTypeUnlocked()' is true (In which always return false if you have a parasitic tail.) prevents this from accidently killing someone's cunt snake. Instead of the if statement you could just call 'this.removeTailGenitals()' but I don't know if that will stop some TF's from changing a gentitail into another gentitail (e.g Reptilum and Lucifier Candy Apple). Now, I'm not sure about this one since some transformatives (like the Siren's Bounty) are made to purposely keep the cunt snake but change the actual tail. A Steele with a Catnipped cunt-snake (with 2 total feedings).įlags = undefined.At Dally 'loop' (with a pure non-parasitic tail).This is also true when the whole tail gets removed (e.g.And: flags does actually change to undefined when destroyed by Immuno-Booster.But thankfully: flags does actually change to undefined when destroyed by Immuno-Booster.

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A cat-nipped genti-tail being changed into a normal gryvain tail via DracoGuard):

  • If the cunt part of the tail was 'destroyed' by changing the tail into something else (i.e.
  • You end up with a normal cockvine but the medical tab is wrong.
  • Done by: Getting normal cunt-snake -> feeding cunt-snake more than once -> catnipping the tail -> getting a cockvine seedling.
  • Worth noting that even when bonding with a cockvine seedling, flags doesn't change.
  • Easy fix by putting: flags = undefined in the console.
  • This is displayed in the medical tab in the codex until you find a way to make it undefined.
  • flags - Stays as the same value it was before you catnipped the tail (does stop increasing though).
  • the tail-milking scene will trigger again on the next dance.Ĭhanging from a parasitic tail to a non-parasitic tailĪfter some testing with Catnipping a parasitic tail I've noticed:
  • But given the fact that the flag doesn't change when fed.
  • (which I didn't know before my last post.) It triggers Dally's 'Tail Milking' scene.

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  • Or, getting rid of the whole tail sets to to undefined.
  • So, you have to put: flags = undefined in the console, every time a new day starts.
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    The flag just continues increasing by 1 everyday until infinity no matter how much you feed it.Even if you try to 'fed' the tail (I tried both the zil, male tailsuck and Dally's tailmilking scene) the flag doesn't even return to 0 (like a normal cunt-snake).Which just makes the medical tab just display the text 'Cunt Snake' with nothing under it: This happens every single time a new day starts.If you have any non-parasitic cunt-tails the flag: still increases by 1.(I don't know if I should put these as separate bug reports or not). Let me explain: You can see through walls when you enter areas where you are not supposed to be in the first place.

    NON MONSTRUM FENOXO PATCH

    After the cunt-tail changes this patch I did noticed some more problems: 1 DevilNaiden 2:51am These console commands are all in the game, they are called 'bugs'.












    Non monstrum fenoxo