
I think this solution is good enough because clearTailFlags() already gets rid of the 'parasitic' flag, so I think it should also get rid of the other parasitic flags.Īnd the fact that most TFs that use clearTailFlags() also check if 'tailTypeUnlocked()' is true (In which always return false if you have a parasitic tail.) prevents this from accidently killing someone's cunt snake. Instead of the if statement you could just call 'this.removeTailGenitals()' but I don't know if that will stop some TF's from changing a gentitail into another gentitail (e.g Reptilum and Lucifier Candy Apple). Now, I'm not sure about this one since some transformatives (like the Siren's Bounty) are made to purposely keep the cunt snake but change the actual tail. A Steele with a Catnipped cunt-snake (with 2 total feedings).įlags = undefined.At Dally 'loop' (with a pure non-parasitic tail).This is also true when the whole tail gets removed (e.g.And: flags does actually change to undefined when destroyed by Immuno-Booster.But thankfully: flags does actually change to undefined when destroyed by Immuno-Booster.

A cat-nipped genti-tail being changed into a normal gryvain tail via DracoGuard):


The flag just continues increasing by 1 everyday until infinity no matter how much you feed it.Even if you try to 'fed' the tail (I tried both the zil, male tailsuck and Dally's tailmilking scene) the flag doesn't even return to 0 (like a normal cunt-snake).Which just makes the medical tab just display the text 'Cunt Snake' with nothing under it: This happens every single time a new day starts.If you have any non-parasitic cunt-tails the flag: still increases by 1.(I don't know if I should put these as separate bug reports or not). Let me explain: You can see through walls when you enter areas where you are not supposed to be in the first place.
NON MONSTRUM FENOXO PATCH
After the cunt-tail changes this patch I did noticed some more problems: 1 DevilNaiden 2:51am These console commands are all in the game, they are called 'bugs'.
